Audio knowledge base

Sound Design

Producer-friendly guides to spectral processing, granular synthesis, modulation effects, and turning audio into expressive new textures.

7 visual articles

Sound Design

How to make cyberpunk music: sound, structure and atmosphere

The genre lives in a contradiction: warm analogue synths degraded by digital artefacts. Get that tension right and the rest follows.

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Sound Design

Using samples with MIDI: play a recording like an instrument

A sample is a fixed recording. A sampler turns it into something you can play, in any key, with any envelope.

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Sound Design

What is saturation, and how do you actually use it?

Saturation makes something louder and denser without making its peaks higher. That is why it works where volume does not.

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Sound Design

Sound design explained: turning a sound into the right sound

Sound design is not making weird noises. It is deciding what a sound needs to do, then getting it to do that.

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Sound Design

Phaser vs flanger vs chorus: what is the difference?

A phaser uses modulated all-pass filters, a flanger mixes in a very short modulated delay, and chorus uses delayed voices with enough variation to suggest multiple performers.

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Sound Design

What is granular synthesis? From sample to living texture

Granular synthesis creates textures from many short sonic events called grains. Their timing, source position, duration, pitch and envelope determine what the cloud becomes.

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Sound Design

What is spectral processing in audio?

Spectral processing transforms audio in a time-frequency representation, allowing frequency components to be selected, moved, held or reshaped independently.

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